

Game overview
The game
In RoboPill, you play as a brave robot hero with wall-jumping and jetpack-boosting abilities, navigating challenging levels with obstacles and other dangers
The project
RoboPill was a 16-week university project, we got 8 weeks to develop our features and another 8 to use these features in levels.
My contribution
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Two levels developed & designed
Title: RoboPill
Role: Technical & level designer
Team size: 6 People
Duration: 16 weeks
Year: 2021
Engine: Unreal Engine 5
Programming: Blueprints
Platforms: PC
Itch.IO: Link
Wall jumping feature
Overview
One of the features I designed for the game is the wall jumping feature. This feature allowed the player to jump and slide on specified walls.
Design intention
The wall jumping feature was implemented to add a traversal challenge to the game. By enabling the player to jump and slide on specific walls, we wanted to create a sense of fluidity and agility.
Ultimately, our goal was to create a fun and engaging feature that combined well with the players' jetpack feature.
For this feature I designed and developed
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Ability to detect specific 'jumping-walls'
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Ability for the player to slide down these walls
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Wall jumping: Ability to wall jump of these walls
UI / UX design
Overview
I contributed to the UI / UX by designing and developing the main- and sub menu's. I wanted to create a unique scrolling menu that was easy to navigate and fitted within the theme of the game.
For the UI I designed and developed
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Visual design
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Navigation lay-out
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General functionality; the scrolling function