

Game overview
Game
Project Neon is an action packed experience based on Super Crate Box that tests your spatial awareness and ability to adapt. Increase your highscore by collecting the crates dropped by destroying the colorful, but aggressive enemies, and learn how to use the varying weapons to their highest potential.
Project
This was a University project that spanned 8 weeks, during which I collaborated with a team of designers. Our task was to individually design an enemy and a weapon for the game.
Title: Project Neon
Genre: Twin-stick shooter
Role: Technical / system designer
Team size: 5 people
Duration: 8 Weeks
Year: 2021
Engine: Godot
Platforms: PC
Itch.IO: Link
Tesla gun
Design intention
A weak, but fast crowd control weapon. The tesla gun was one of my biggest contributions to the project. It is key to get as many enemies within a close range to create an arc between the enemies and deal as much damage as possible.
For this feature I designed and developed
-
Tesla gun projectile arching effect
-
Shader used for the tesla gun projectile effect
The arching system sends a signal when the first enemy is hit getting all enemies in range, this gets repeated once more for a smaller range on the second hit. It creates a linerendering using my custom lighting shader. To create an arching visual effect, clearly showing the player the impact radius.

Early animated weapon sketch I used to showcase my design intention
The effect used when an enemy is hit to create the arc effect
Spider enemy
Design intention
The exploding enemy is supposed to spawn together with a lot of grunt enemies, the enemy explodes on death dealing damage to players and other enemies. Making it a prime target for the player to eliminate multiple enemies. The player will have to act fast before the enemy comes to close.
For this feature I designed and developed
-
Enemy movement
-
Explosion system and feedback

Early animated enemy sketch I used to showcase my design intention