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Jesse van Rijn

Game designer

Hi, I'm Jesse! I'm a game designer with experience in both indie and AA projects. Currently, I'm finalizing my education at Breda University of Applied Science, specializing in Creative Media and Game Technologies.

Unity

6 years of experience developing in Unity using C# and C++

Unreal engine

4 years of experience developing in Unreal Engine

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Programming

Coding experience from previous education, courses, internship & personal projects.

Projects
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KING art Unannounced title

KING Art Games is an independent AA studio with over 100 employees. I had the opportunity to work here on an unannounced title, where my main focus was on progression and enemy design.

Role: Game Design intern
Engine: TBA
Genre: TBA
Team size: -

 

Remnants in the sand

"Stumble upon enemy territory whilst exploring the ruins of ancient civilizations. While trying to stay clear from the Kubara’s watchful eye, you try to unveil the reason behind their presence."

 

Role: Technical designer
Engine: Unreal engine
Genre: 3D platformer
Team size: 14 people

 

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Relapse

"You wake up at a disco with amnesia, embark on surreal journey through endless evolving club to recover memory."

Role: Technical / level / UI/UX designer
Engine: Unreal Engine
Genre: Narrative driven / walking sim.
Team size: 13 people

 

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Project Neon

"Project Neon is an action packed experience based on Super Crate Box that tests your spatial awareness and ability to adapt."

Role: Technical designer
Engine: Godot
Genre: Twin stick shooter
Team size: 5 people

 

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Skirmish

"With a single button, you control multiple characters and all their actions.  Defeat your friends in the arena and conquer the world in the coop campaign!"

 

Role: Technical / level designer
Engine: Unity
Genre: Couch co-op / Hack & slash
Team size: 11 people

 

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LDjam - derailed

"Fight off the evil dognoids while the space train takes you and your friends home. Give the engines a speed boost by solving mini-games, but make sure your friends got your back!"

Role: Designer / gameplay programmer
Engine: Unity
Genre: Couch co-op / hack and slash
Team size: 3 people

 

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BattleButts

"Attempt to kick your friends off an arena in this butt-kicking competitive rumble.
With 2-6 players, you can play with your best friends and family and kick them out of the arena until you’re the only one standing.
"

Role: Technical designer
Engine: Unreal Engine
Genre:  Arena rumble, co-op
Team size: 6 people

 

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RoboPill

"In RoboPill, you play as a brave robot hero with wall-jumping and jetpack-boosting abilities, navigating challenging levels with obstacles and other dangers."

Role: Technical / UI/UX designer
Engine: Unreal Engine
Genre: Platformer
Team size: 6 people

 

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